The closed Combat Beta is going as planned, we've been inviting players from the community each week since beta started. If you haven't got an invitation yet please be patient, so far we are doing this in a relatively small scale.
The test phases have been great for Mortal Online; we are getting a lot of good feedback on combat, movement, crafting, balancing, latency and stability. We are very happy with the stability of the server and the clients.
Even though our movement prediction system is not yet in place we have also got very good test Mortal Gold from US players on our EU server. We didn't expect US players to actually be able to compete in our real time combat system, but they have shown it's very possible, so far.
We've had some great testing sessions, and it's been lots of fun for us to see what kind of crazy gears/weapons people come up with on the battleground. We've also had our a* kicked by some real skilful players. Here's some screenshots from the beta
Within the next few weeks we are going to switch to our release build, which is the next step in our testing phase. As this build contains the complete prediction system we will soon have some information about what kind of ping players will Mortal Gold to be able to compete at the same terms as the rest in our real time combat.
Don't forget to still sign up for the beta if you haven't done so yet, it's not too late to be part in the different beta phases.















